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Neuromancer by William Gibson

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Neuromancer and America 1980
Literary Context
Characterisation
Setting
Additional notes on technique
Common conventions of science fiction in Neuromancer
Analysis of text and language in Neuromancer
Student activity
Conventions, techniques and page references
Bibliography/resources

Neuromancer and America 1980

Context

Gibson’s cyberpunk novel Neuromancer is the product of America in the 1980s, concerned with the ramifications of scientific discoveries heralding a new era of biological and technological experimentations. Artificial intelligence (AI), eugenics, cloning and even the possibility of alien life forms seemed to be moving rapidly from science fiction to fact. The ‘greed is good’ slogan made gods of multinational corporations and seemed to have reduced responsible citizens to mindless consumers. Worse, America’s national identity was threatened by globalisation and the rise of powerful Asian economies and as environmental issues gained momentum, industry was being asked to address unprecedented pollution and accelerated destruction of flora and fauna.

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Literary context

Science Fiction of the magazine era and the simplistic adventures of Astounding and Amazing Adventures had been replaced by increasingly sophisticated and complex sub-genres with substantial followings: Space Opera, Ecological-Life Science, Hard Science, Utopias and Anti-utopias.

Science fiction writers shared a First World (external website) vision and perpetuated an American Dream where progress was achieved by ‘opportunity grabbing science’ (Clute. J. ‘Cambridge Companion to Science Fiction’. p. 66). The galaxy was to be subjected to destruction of frontiers, subduing alien peoples and imposition of centralised hierarchical systems of governance.

For Gibson (p.67) cyberspace is a: ‘Consensual hallucination experienced daily by billions of legitimate operators, in every nation.’ This statement is an ironic commentary on the present. His future vision has immediacy in our post-colonial society and its ‘opportunity grabbing science’. This is represented in the novel by Chiba’s black market in body parts and the choice to incorporate or substitute a cyber entity for physical reality is portrayed in Case’s rejection of ‘the meat’.

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Characterisation

Case
Case is a continuation of the dream of the frontier, the isolated, stoic killer as protagonist who shares many characteristics with his Western (external website) counterpart still within the continuum of the quest. He is a cyber Ulysses, an archetypal American hero and a cyber cowboy conquering the frontier of cyberspace. He chooses a private reality with a cyberspace deck as a substitute for human intimacy and communication. He is a Byronic-like hero of the Romantic period who voyages into a magical realm of virtual reality to undertake adventures and return alone and transformed.

Symptomatic of the age and like all the characters in this emotional void, Case ‘operates’ mostly electronically. His most intimate relationship is with his cyberspace deck. He has sex with Molly who recognises his response to his Sendai as ‘pornographic’ (p. 47). Could he be a cyber equivalent to Paul Muad’Dib’s Messiah and the Savage’s John the Baptist?

Molly
Molly is a femme fatale (external website), black leather clad dominatrix and former cyber-prostitute. She is a lethal martial arts mercenary and employed in the AI web of intrigue. Her stereotypical male traits of stoicism, aggression and cynicism represents contextual gender re-imaging. She explain her actions as the result of how she is ’wired’.
Technologically enhanced with implants to survive, her ‘mirrorshades’ enclose her eyes while mimetically reflecting the world but make it impossible for her to cry. Her retractable razor-blade nails are metaphors for the change in context and values the book represents. Consider her character in contrast with Huxley’s pneumatic Lenina or Herbert’s prescient Lady Jessica.

Supporting characters – two dimensional
Gibson’s characters are victims and predators, the elite and powerful or the aspiring poor who adopt a life of crime to achieve their goals. They create Gibson’s portrayal of a cynical, fragmented world imploding on itself. No individual can experience real passion or depth of feeling and survive the artificial intelligences that govern this futuristic Hades.

As Huxley uses Ford, Freud and totalitarianism to shape his narrative Gibson uses Japanese corporate ideology, loyalty to the firm outweighs patriotism and has eroded the distinction between human and the machine. Parasitic aristocrats, part biological, part cybergentic are more and less than human. Paradoxically, the entrenched hegemony of power allows the existence of the subversive subcultures to which those Chase and Molly belong.

Dixie Flatline
Former hacker and criminal Pauley McCoy is a victim, one of the few attractive ‘characters’ in the text. A cybernaut, he is only a ‘bunch of ROM’ (p131).

Finn
The sinister representation of Wintermute’s power.

Linda Lee
Case’s former lover, a drug addicted victim of Chiba’s megapolis, she robs and betrays Case. Murdered by Julius Deanne-Wintermute, her ghost is recreated by Neuromancer to seduce Case.

3Jane
Heir to a decaying dynasty, drug addicted victim of incest, sexually ambivalent, a murderess and one of the elite she represents the evils of imperialism.

Armitage-Corto-Willis
Victim and killer, schizoid, betrayed, crippled now physically reconstructed, he represents the failure of conservative values. He is an ex-USA Special Forces soldier and a modern take on Frankenstein’s monster. He is employed by Wintermute.

Peter Riviera
Killer, holographic performance artist, a drug addicted sadist but a victim of atrocities during the war.

Ashpool
The Patriarch, a villainous representative of the former elite is guilty of incest and murder and epitomises the failures of imperialism.

Hideo
A killer and 3Jane’s blind, ninja-clone, plot device.

Maelcum-Rastafarian
A plot device and Gibson’s acknowledgement of religion.

Wintermute
The ‘hive mind, decision maker, effecting change in the outside world’ (p. 315) the alter ego of Neuromancer.

Neuromancer
An AI commissioned by the murdered matriarch Marie-France Tessier to achieve immortality instead of cryogenic sleep, the illusion of immortality adopted by Ashpool. A ‘giant ROM construct, for recording personality...only it’s full of RAM. The constructs think they are there, like it’s real, but it just goes on forever’ (p.296).

Mind map of relationships in Neuromancer

Mind map of relationships in Neuromancer

Plot
Wintermute-Neuromancer’s quest for unity represents the quest for wholeness and reverses it to warn of chaos engendered by renegade AI through a multi directional and filmic and postmodern plot.

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Setting

The setting of the opening chapters is as noir as any nineteen forties detective novel by Chandler or Spillane and bears a strong resemblance to the opening scenes of Ridley Scott’s Blade Runner. Buildings crumble from neglect and acid rain and interior settings such as Case’s coffin, Finn’s warehouse and Julius Deanne’s import-export office are seedy and claustrophobic. The narrative gradually reveals the total control of Wintermute and Neuromancer.
The common denominator between Gibson’s worlds is Cyberspace, an immense graphical representation based on geometric primitives as mysterious and alien as Herbert’s desert. The flatlining of Case and the hacker Pauley McCoy now Dixie Flatline, suggest there is no safe haven in the matrix.

Places

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Additional notes on technique

Sick by M.K Curtiz

Sick by M.K. Curtiz (external website)
<http://creativecommons.org/licenses/by/2.0 (external website)/>

Style
The ethical issues that concern the characters in Dune or Brave New World are ignored by Gibson’s characters, whose focus is survival in an urban jungle of drugs, alcohol, prostitution, murder, sadomasochism, violent crime and the equally sinister maze of cyberspace. Gibson creates resonances between the ironically named Villa Straylight, a parasitic structure, its inhabitants and the fall of Ancient Rome. Paradoxically, the function of the T-A conglomerate is jurisdiction despite their involvement in cloning and semi-illegal high tech activities. Wealth and privilege as in Dune are contaminants responsible at least in part for late capitalism’s implosion of hedonism. If capitalism produced realist art, late capitalism underpins the postmodern aesthetics Neuromancer, a post modern text by virtue of its relationship with the late capitalism and cyberpunk as central to understanding of the period. (Butler, pp 141- 2)

Readers familiar with hardboiled detective fiction will recognise the stylistic pastiche of Dashiell Hammet, Raymond Chandler and William Borroughs in the lack of cohesion between words and images as well as an eclectic combination of allusion and voices in the plot and characterisations. The illusions of the matrix and cyber hyper reality are the only reality possible between alienated characters and the breakdown in communication.
Therefore, much of Neuromancer’s reality including settings and characters are simulacram ‘copy without an original’ as in the entities adopted by Neuromancer, Wintermute and even the villainous Peter de Riviera with his ability to create macabre holographic illusions telepathically.

Language
Neuromancer’s frenetic pace and intense pastiche of street slang, brand names, invented lexicon, pseudo-scientific jargon and acronyms express Gibson’s thesis and the density of detail and language mirror the complexity of information operating in cyberspace and in our context. The metaphoric prose reveals meaning gradually, embedded and encoded in a deliberately ambiguous and complex information-dense text.

Use of symbols and colour

The hive - the subject of 3Jane’s paper and metaphor for the increasingly unstable clan itself, the hive represents omnipresent AI power which has replaced governments and individual will. It is a leitmotif in the text.

Eyes – as in Oedipus and Blade Runner signify blindness to risks in prevailing value system, self delusion and loss of direction.

Villa Straylight – a Gothic villa in a pastiche of styles symbolises the clan’s aimless corruption.

Simtim – a technological substitute for spontaneous intimacy, seen when Case rides Molly in a simtim hook up.

Matrix- a womb metaphor, threatening and nurturing where consciousness becomes data.

Colour

Black and white is dominant. The negative associations of grey reflect the destruction of vitality.
Silver, metallic associated with grey, represents technology as in the description of the sky over Chiba. Nature is alien, technology natural.

Structure

Part 1Chiba City Blues introduces the themes, central characters and the postmodern style through the variety of settings and Case’s perspective in the third person narrative.

Part 2- The Shopping Expedition further contextualises the rampant corruption, consumerism and technology. Gibson elaborates on his synthesis between human and machine.

Part 3Midnight in the Rue Jules Verne extends the narrative to the L-5 archipelago, the ironically titled Freeside where the ramification for humanity are extended to include the House of Tessier- Ashpool and the characters of Peter Riviera and AI entity Julius Deanne.

Part 4The Straylight Run escalates in pace with a climactic battle to unite the AI’s Wintermute and Neuromancer. The destruction of the old order is developed through space travel, breaching of Straylight’s defences, a final battle between the forces employed by the AI and 3Jane and includes the deaths of Hideo, Riviera and the Patriarch.

Coda: departure and arrival

The conclusion of the narrative and the cyclic structure, the Western archetype prevails as Case returns alone to Ratz’s bar, a cyber cowboy. The frontier is now the Matrix represented by a transformed Finn, Marie-France’s plan has failed and AI is omnipresent, omniscient if not quite omnipotent.

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Common conventions of science fiction in Neuromancer

Common conventions of science fiction in Neuromancer

Sense of wonder
The wonders of the matrix, holograms, cyber entities, holographic illusions, human clones, ninja clones, futuristic modes of transport, simtim, human representations of artificial intelligence –Neuromancer and Wintermute.

Verisimilitude
Easily identified allusions to weapons, battles, military and undercover agencies, multinational corporations and the urban underworld lend credibility while satirising the context.

Cognitive estrangement (See Sense of wonder)
Human behaviour, greed, lust and corruption are alienating but contribute to credibility. Gibson embeds the text densely with invented lexicon describing the matrix, outer space travel, accommodation and allusions to hyperspace and immortality that elide distinctions between human and machine.

Alienation
Graphic violence and endemic amoral behaviour permeates all levels of society.

Invented lexicon – (see above)

Seeding the text
Building up of meaning gradually where invented lexicon is not explained but rather revealed through accumulation of details, including characterisations.

Info dump
Gibson’s relies on seeding the text with multiple characters, situations and events to provide a comprehensive explanation of his thesis.

Villain
The AI’s Wintermute and Neuromancer and their personas or the rapacious and debauched humans?

Super Hero
Case is an isolate but an anti-hero (See notes on Case)

Helpless Heroine
Molly is equally isolated and the antithesis of early Science fiction heroines. (See notes on Molly)

Analysis of Text and Language in Neuromancer

Remember that the ‘how’ of the language must be integrated into your comments on the relevant aspects of the text: characterisations, mood, theme, pace, tension etc.

In your responses make sure to comment on:

When studying Neuromancer

Remember the syllabus requirements. Analysis is just one component, creative response is equally important. Science Fiction has been influenced by a variety of other genres reflecting the social, philosophical and theatrical context in which the texts were developed. In planning your responses, take into account the HSC markers’ comments, refer to the rubric in the Syllabus and the Prescriptions.

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Student Activity

Analytical response
How does Gibson’s Neuromancer explore the corporate greed, multinational power, moral decadence and social wasteland of America in the 1980’s? Comment on the ramifications for humanity and the environment of artificial intelligence, genetic engineering, and cyber space.

Creative response
Research a current urban underworld in Australia and adapt appropriate events, situations and characters to reflect some pressing contextual concerns linked to recent scientific or technological discoveries. Use these ideas in an extended creative response set in an imagined future. Choose your text type but ensure the text reflects your understanding and knowledge of Science Fiction.

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Conventions and techniques in Neuromancer

Note: The following are a representative selection from a complex text. Develop further with close reading, evaluation and analysis of the text.

Convention/Techniques Example Reference
Verisimilitude
Sensory imagery, symbolism, slang, voice,
archetypal characters, contextual political reference, setting, emotive language, similes, connotations
motif- the hive
Drugs in Jules Verne 184-186
Multinational corporations lend credibility while satirising the context Embedded throughout text in brand names, logos, power of Tessier-Ashpool
Allusions to weapons, battles Embedded throughout
Military and undercover agencies such as the CIA – Corto 189-196, applicable to Cognitive Estrangement for power of AI
Graphic violence, Sammi’s arena 50-53
Drug addiction: Case, Peter, Linda, Rastafarians Embedded throughout text
Istanbul, Beyogula – corruption, drugs, violence 107-II4
Cognitive Estrangement AI as Julius Deanne, murder of Linda 20-23,143-150
Peter Riveira II3-II5, 120-121, 129, 131-134,154-155,294-299
Panther Moderns 86-89
Wintermute/Finn 151 -152, 204 -231, 240 -250, 246-266, 301-307
Drone 277- 290
Holographic beach and representation of Linda 165-169
Neuromancer 277- 290
Dixie Flatline cyber entity of dead hacker Pauly Mc Coy 288-290
Neural jacking interface, Case sharing Molly’s progress through Villa Straylight 98-100, 102-105, 225-233,243-247
Military complicity in Willis’ destruction and Corto’s construction 232-233, 237-239, 244-246, 315-317
Finn/Wintermutes’s complicity in Corto’s insanity and death 204 -231, 240 -251, 246-266, 301-307,See above
Virus 156-158, 236-239
Weapons –guns, the shuriken, virus, drones, gradual build up of AI power Embedded throughout text
Matrix – immortality 315-317
Invented Lexicon
Humour, irony, intertextuality
Terminology relating to matrix and cyber space Embedded throughout text
Info dump
Symbolism, slang, voice,
archetypal characters, contextual political reference, setting, simile, motif, pace, voice
Finn’s explanation of the theft of the Tessier-Ashpool ‘computer terminal’ 93-97
Finn/Matrix – nature of AI’, role of 3 Jane
Embedded in references to drugs, weapons, logos
159-160, 202-208
Lone Hero
Symbolism, slang, voice,
archetypal characters, contextual political reference, setting, simile, motif, pace, voice, film noir
Case in Chiba
Case in the Sprawl, Poison sack implants
See all references to simtim and Molly
Embedded throughout text
Helpless heroine
Molly
As above
Meeting with Case
In the brothel
43-45,
176-179
  Confrontation with Ashpool 2II-223
Embedded throughout text
Evil Villain
Symbolism, voice,
archetypal characters, contextual political reference, setting, simile, motif, intertextual references
Ashpool? 218-223
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Bibliography/resources

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