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The making of Kelman to the Rescue

In the Design and Technology HSC course you will learn to emulate the practices and processes used by designers to assist in the development of the major design project (MDP). This tutorial gives you the opportunity to explore the work of a digital artist in the development of a digital game: Kelman to the Rescue.

Outcomes

This material addresses aspects of the following syllabus outcome:

H1.2 The student relates the practices and processes of designers and producers to the major design project.

Source: Board of Studies NSW, Stage 6 Design and Technology Syllabus, Preliminary and HSC Courses (2007)

Kelman to the Rescue was developed by Nathan Jurevicius, a digital artist. Follow this link the Australian Centre for the Moving Image (external website) to find out more about Nathan Jurevicious.

Activity

  1. What inspired Nathan to purse a carrer as an animator?

  2. What impacted/ influenced Nathan's style of animation work? 

  3. What is Nathan's process for creating an animated piece?

  4. What kind of collaborations does Nathan use?

Check your Answers

To play the Kelman game, click here (external website).

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